
meet the team

Jonah Droge - Creative Direction, Narrative, & Design
Jonah is a screenwriter from UC: Santa Barbara, pouring immersion into his games through spectacle and the cinematic lens. Intrigued by the spice player agency brings to the medium of storytelling, he's honed his ability to thread branching narratives into a complete experience.

CADEN Bozzo - Engineering & Design
​​Caden is a passionate tech artist, engineer, and generalist developer. He graduated with a degree in game development from the University of Utah where he worked on several projects. During this time he was a level designer on “Little Monkeys”, a writer and general designer on “Through the Ages”, and an engineer on “Terror on the Bayou”. When Caden isn't developing games, he enjoys playing tabletop RPGs and games with friends.

Austin In - 3D & Character Art
​Austin is a 3D character artist fueled by a love for games and entertainment. Armed with ZBrush, Maya, Substance Painter, and way too many reference folders, he brings digital heroes (and villains) to life. When not sculpting, he’s probably trying to 100% his achievements, min-maxing a new build, or getting lost in a game for “research purposes.”

Lexie Began - Animation, UI & Graphic Design
​​Lexie is a 3D animator/illustrator who brings characters to life one keyframe at a time, occasionally taking breaks for video games. Her animation style is heavily influenced by the cartoons she watches "for research purposes only," while her cats provide unhelpful creative direction by batting at her cursor and sitting on her tablet at critical rendering moments.​​​​​​​​​​​​​​​​ Her daily routine consists of animating, accidentally quoting vines in professional settings, and pretending to be able to survive on coffee alone.

Miles Clark - Music, Production
​Miles Clark is a multimedia composer, having worked on titles such as The Rings of Power Season 2, Percy Jackson and The Olympians, Last Voyage of The Demeter, Outlander Season 7, and Masters of The Universe: Revelation. Beyond his portfolio, his heart lies in the indie and experimental, always searching for new ways to tell stories with sound.

Frazier peluso- Production
Frazier is a producer and game writer with a passion for science fiction and fantasy. He has always worked to help create vibrant and interesting worlds, all while managing development pipelines and scope for the benefit of both the game and his team. Frazier is always looking to improve his craft in order to help produce the best video games that he can. Some of his favorite games include Elden Ring, The Last of Us, Subnautica, and Hades, along with many more.

Howard - Level Design
Howard is a man of many interests, with hobbies such as snowboarding and hiking as well as playing games with outlandish stories and interesting worlds. He enjoys music, arts, and physical sports as well. He brings skills from these wide arrays of interests into his work, allowing him to be flexible and work well with whatever ideas the team wishes to pursue as he adapts to our endeavors quickly and effectively.​

Jess bailey - Environment Art
​Jess is an environment artist with a focus in architecture and all things hard surface. Some of her favorite games including Bloodborne, Skyrim, Control, and Kingdom Come: Deliverance have had a strong visual influence on her work. While her focus is in 3d modelling, she is also capable of PBR material creation, sculpting, engine implementation, lighting, VFX, set dressing, and many other aspects of the environment art pipeline.

Sora Roberts - QA & UX Design​
​Sora runs playtests for many indie titles through a vast network of prospective players.


